We love micro-management EA!
Graphics and simple playability have been the target the past years. Magnificent strategy games like Railroad Tycoon turned into Railroads, with not even half the depth and longivity. At the same time Electronic Arts killed off A-Train 7 from being translated and published in English with the verdict that micro-management games weren't popular enough.
What is enough? Sim City Societies proves it, we are apparently not enough micro-management fans. Is that really true?
Through time Sim City has been a micro management game loved by the millions, but now its being simplified due to the success of The Sims and desire to aim at a different consumer group. The niche fans are being cut off. Look at the many Sim City forums and sites out there, and tell me there isn't enough space for micro management games?
There is! Its not about what people want, EA is monopolizing the game sector and killing off micro-management in favour of targeting the masses.
Mastodon titles Populous, Elite, Civilization, A-Train, Sim City, Railroad Tycoon and Master of Orion all set their standards within their genres as micro-manageable games and we can go even further back to remind you how big a genre micro management has been and how they have evolved into huge brands these days.
Look at the God-game genre, how it exploded with Populous, the space-strategy genre with Maser of Orion, business simulation with Railroad Tycoon 1 and 2 and city management with Sim City. At the time they were simple because of computer limitations, and those limitations have been moved tremendously. So should the games!
They should evolve and not devolve. Not please the masses but challenge the current limitations of computer games just as games did 20 years ago, when genres were created and computer gaming redefined.
Sim City Societies is likely to be a very nice game, and a huge commercial success, but it is not Sim City 5, it is not the game we want. We want Sim City, micro-management, and we will be heard!
We love micro-management!
Thank you for more than a decade of publishing computer games. You've earned your right as one of the best game publishers by supplying us with countless titles over the years, that have broken trends, created communities and set new standards for gameplay.
We are however a large group, who are truly concerned with the development over the last years. A development in which advanced gameplay in strategic titles, such as your mastodon Sim-brand, is being cut short in favour of playability.
While it is true that you will hit a large fanbase, by aiming for playability over advanced features, you are killing the very creativity and base that shaped the Sim City brand. It wasn't ease of play that marked the original title, it was the sheer concept of seeing something grown, while affected by your ability to manage and stay ahead of city development.
A few years ago, you decided not to publish ArtDink's A-Train 7 for the PC, stating that there wasn't a big enough fan-base for micro management games for the title. Of course there is!
That is why the game came to exist in the first place, and the very same reason games like Sim City, Civilization, Populous and Railroad Tycoon became legends. They redefined gameplay and challenged the user to think ahead and not just (re)act.
Therefore we, hopefully 50.000, micro-management fans emplore you to reconsider and keep the aspect of micro-management in your folds, and ensure that a Sim City title will arrive that offers us what Sim City 1-4 has offered us since the mid 80's. We want micro management! We love micro-management
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